The assignment was to model three objects and put them in an assembly using Fusion 360. I started off by creating a folder where I would store all my components. Each component had its own separate file. Then I measured the dimensions of each component with a caliiper, storing them as parameters. Here is a screenshot of the parameters for my bearing:
After I measured my parameters, I sketched the basic geometry of each component and extruded them into 3D. I used threading for the nut and screw, and I used joints for the bearing (including decal for aesthetics)
Finally, I combined all three components into an assembly. I used "move" --> "point to point" to easily align the parts.
I loved this Fusion360 exercise because it introduced me to the wonderful world of 2D Modeling. Below are a few of the tips and tricks that I picked up while doing this assignment.
General Modeling Tips
After seeing the nonfunctional details of the bearings, I realized that I don't need to measure additional details that won't affect the application of the product.
Parameters allow your design to be fluid and forgiving.
The backside of the caliper can be used to measure the insides of components. I used this to measure the inner diameters of the bearing and the nut.
During assembly, different components can be combined easily using : "move" → "point to point".
Threading Tips
Threading can be done on any cylindrical surface.
The "modeled" option forces the computer to render the threads more clearly. However, It could become computationally heavy when modeling multiple screws.
I need to create a small offset (0.01 mm) for the threads so that the nut's opening remains a circle.
I need to measure the pitch of the threads.
Joints
The "Joint" option moves the components so that they connect together.
By selecting two components, I can then choose the way in which they move together.
I chose "revolute", which makes the two parts of my joint spin together.
After the joint is created, I could freely spin one part of it by grounding the other component.
Decal
I used decal to put two "stickers" of my dog, Annie, onto the bearing so that I can clearly see its spinning motion.
I had to switch to "rendering", and then choose the "decal" option. Once there, I was able to put any image I wanted onto a face that I chose.